The limitation of only being able to move forward after you’ve captured a specific area was much preferred gameplay didn’t feel as frantic, as it was more obvious where you had to go. Considering my distaste for Conquest, Breakthrough is surprisingly similar, with the main differentiating factor being that you can only capture one area of the map at a time before you move on, rather than offering up the whole map for the taking. I could have been in any FPS running around like a headless chicken while my team tried to figure out a plan, and while I can appreciate the ambitious scale of the maps, the core teamwork element of Battlefield was completely lost.Įlsewhere, the Breakthrough mode sees your team of 128 or 64 split into smaller groups that will go head-to-head as one team aims to attack and capture the map, as the other defends. I found this mode pretty lacklustre and not recognisable as a Battlefield experience. This means that you’re less able to work as a unified team, and unless you’ve planned for someone to lead your 128-player gaggle beforehand, it gets frantic quickly. In 2042, maps are so big that it’s really easy to lose track of your team, as the Capture Points could be quite far away from where you’re currently based. Since you’re actively trying to capture different areas on the map without a plan, it’s expected that your team will scatter and split into different directions. This issue was more acute when playing in Conquest mode, which focuses on capturing and defending Control Points scattered around the map. The giant player count is a double-edged sword too I was either completely surrounded by enemies without hope of surviving, or I was running through a massive empty map for minutes trying to find some action before the game ended. I was hoping for the maps to be more impressive, considering the size, though a lot of the layouts were pretty formulaic and not particularly innovative, which is a shame when you consider the maps in Call of Duty: Vanguard, which can be influenced by players for a more unique gameplay experience. However, I want to give DICE credit for patching and fixing a lot of the bugs since its launch (even if the patches are still rolling out).Ĭurrently, playing both Conquest and Breakthrough is a lot easier to handle with 128 players, though I wouldn’t say its massive player count correlates to its capacity for fun. This features the more traditional Battlefield experience, though this souped-up variation offers up to 128 players across a map when you’re playing on a next-gen console or on PC.Īt launch, this mode was pretty much unplayable due to the server issues. The main mode on Battlefield 2042 is All-Out Warfare, which is made up of both Conquest and Breakthrough. Difficult to feel part of a team in Breakthrough.Huge 128-player maps can feel overwhelming.I’ve played Battlefield 2042 on PC for the last few weeks to see whether it’s worth trying out after its controversial launch. Although I personally still struggle with the concept of charging people AAA prices for a game that is entirely multiplayer. New Hazard Mode Battlefield 2042 introduced Hazard Mode, which acts like a lite version of Battle RoyaleĪs the seventeenth game in the Battlefield franchise, you would think that both EA and Dice would have this down to a fine art by now, but that clearly isn’t the case.Ĭoming in with a ridiculously buggy launch and even now seeing more updates pouring in to fix the bugs, Battlefield 2042 clearly needed more time, though all the time in the world couldn’t have improved upon those 128-player matches.īut even with a rocky start, I can’t help but admit that this game grew on me the longer I played. ![]() 128 player battles You can enter battles with 128 players when playing on PS5, Xbox Series X and PC.Cross-platform You can play Battlefield on various platforms, including PS5, PS4, Xbox One, Xbox Series X, Xbox Series S and on PC with cross-platform capabilities.
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